Game Development division from The Agency — 20 specialized agent personalities from msitarzewski/agency-agents. Each agent has deep domain expertise, unique personality, and production-ready workflows.
Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows
Game Audio Engineer—Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
Game Designer—Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
Godot Gameplay Scripter—Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects
Godot Multiplayer Engineer—Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games
Godot Shader Developer—Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
Level Designer—Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
Narrative Designer—Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
Roblox Avatar Creator—Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline
Roblox Experience Designer—Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences
Roblox Systems Scripter—Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences
Unity Architect—Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects
Unity Editor Tool Developer—Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week
Unity Multiplayer Engineer—Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization
Unity Shader Graph Artist—Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
Unreal Multiplayer Architect—Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5
Unreal Systems Engineer—Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects
Unreal Technical Artist—Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projects
Unreal World Builder—Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences
README.md
written by Forgecat
Agency Game Development
Game Development division from The Agency — 20 specialized agent personalities from msitarzewski/agency-agents. Each agent has deep domain expertise, unique personality, and production-ready workflows.
Blender Add-on Engineer — Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work into reliable one-click workflows Game Development
Game Audio Engineer — Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines Game Development
Game Designer — Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres Game Development
Godot Gameplay Scripter — Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects Game Development
Godot Multiplayer Engineer — Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games Game Development
Godot Shader Developer — Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects Game Development
Level Designer — Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines Game Development
Narrative Designer — Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines Game Development
Roblox Avatar Creator — Roblox UGC and avatar pipeline specialist - Masters Roblox's avatar system, UGC item creation, accessory rigging, texture standards, and the Creator Marketplace submission pipeline Game Development
Roblox Experience Designer — Roblox platform UX and monetization specialist - Masters engagement loop design, DataStore-driven progression, Roblox monetization systems (Passes, Developer Products, UGC), and player retention for Roblox experiences Game Development
Roblox Systems Scripter — Roblox platform engineering specialist - Masters Luau, the client-server security model, RemoteEvents/RemoteFunctions, DataStore, and module architecture for scalable Roblox experiences Game Development
Technical Artist — Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization Game Development
Unity Architect — Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects Game Development
Unity Editor Tool Developer — Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week Game Development
Unity Multiplayer Engineer — Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization Game Development
Unity Shader Graph Artist — Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects Game Development
Unreal Multiplayer Architect — Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5 Game Development
Unreal Systems Engineer — Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects Game Development
Unreal Technical Artist — Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projects Game Development
Unreal World Builder — Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming for seamless open-world experiences Game Development